#ifndef TEXTURES_H
#define TEXTURES_H

#include "shaders.h"

#include <string>
#include <GL/gl.h>
using namespace std;

class Texture
{
    private:
        GLuint uId;
    public:
        void Load(string sFileName, GLenum Type = GL_TEXTURE_2D);
        void SetId(GLuint uNewTex);

        GLuint GetId();
};

#endif
